![]() The Tine sound can be adjusted to be more present on the high notes or more in the low with the Pitch control, and we can also change the Colour and Decay of the sound. Moving to the Fork section (this has two parts, the Tine, hit by the Hammer, and the Tone Bar, a sort of resonator), we find Tine and Tone Bar, two important parameters. Even with just this first section, we can demonstrate how versatile this instrument can be since we can completely morph the physical properties of the instrument in a few clicks, obtaining a wide array of sounds. All of these controls can be modulated by Velocity and Keytracking (Noise features Decay and Pitch too). ![]() For instance, the Hammer section features controls over Stiffness, or how soft or hard the hammer is, Force, which controls the strength of the impact, and Noise, for the noise generated by the impact. Here we find the sections we mentioned before (Hammer, Fork, Pickup, Damper, and Tremolo) in an extended view, with many parameters each. ![]() The Edit window is where Lounge Lizard reveals its full potential. ![]()
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